
While on the third device google is interactable and authenticates while facbook isn’t interactable. However login and play as guest are consistently not interactable. UPDATE: On one device both Google and Facebook icons are interactable and google successfully authenticates, but on another device even though google is interactable, it’s not able to authenticate, while facebook isn’t interactable at all. I get different outcomes on different devices… Atleast if they were clickable/ interactable, I would have thought it’s happening because of the code or cross checked my functions. None of my other buttons work (Log in, Play as a guest, Facebook), well they don’t even interact like buttons anymore. THE PROBLEM (persists only on an android device): When It’s clicked it logs into my google play games id and Sign up i.e creating a new account. However on my android device, only the google authentication button works i.e the google icon. Apple authentication is yet to be executed. Logging in with PLAYFAB credentials, Signing Up, Google authentication and Facebook authentication and Guest Login using the device id.
Then you still have the smali code that can be changed and later apktool can rebuild the modified APK.

Use apktool to decompile to smali code, if that fails because of some resources skip resource decompilation. So I have implemented all of the features that are displayed on the Sign In screen. 13 1 4 Decompile to what Unity can make use of native C code via NDK, such code can never be fully decompiled. The problem :Login Authentication UI works perfectly on Unity Editor, but doesn’t work on an android device. But hope someone have some kind of expertise. I have had an issue with building an apk, which isn’t necessarily related to this tutorial.
